The following is an example of pushing the modal placed in Assets/Resources/ExampleModal.prefab. So if you want to create the modal with margins, create a child GameObject with a smaller size and create the content inside it.Īnd call ModalContainer.Push() with the Resources path to display the page. This root GameObject will be adjusted to fit the size of the Modal Container. Next, attach the Modal component to the root GameObject of the modal view. Therefore, the size of the RectTransform of the GameObject should basically be set to match the window size. In general, modals are designed to cover the entire window with their backdrop and block clicks. To create the modal transition, first attach the "Modal Container" component to an GameObject under the Canvas. If you want to skip a certain page when call Pop(), you can disable stacking to history by using the optional argument. Pop ( true ) // Wait for the transition to finish. PageContainer pageContainer // Pop the active page. The following is an example of pushing the page placed in Assets/Resources/ExamplePage.prefab. Place this GameObject under the Resources folder with an arbitrary name.Īnd call PageContainer.Push() with the Resources path to display the page. Next, attach the Page component to the root GameObject of the page view. The pages will be displayed to fit it, so adjust the size. To create the page transition, first attach the "Page Container" component to an GameObject under the Canvas. History is not managed, and only one active screen is displayed.Īnd, the area of each screen can be freely specified (not necessarily the entire window). When it is displayed, all interactions except for the foreground modal will be blocked. "Modal" is a screen that is stacked in a window. "Page" is a screen that transitions in sequence.įor example, when you transition from the Page A to Page B, Page A will be stacked in the history.Īnd when you return from Page B, Page A will be redisplayed with its states intact. Unity Screen Navigator classifies screens into three types: "Page", "Modal" and "Sheet". ![]() If you want to set the target version, specify it like follow.īasic Screen Transition Concept of screens and transitions Or, open Packages/manifest.json and add the following to the dependencies block. Open the Package Manager from Window > Package Manager.Please note that some of the images used in this demo are from the following free contents.įor more information, including copyright, please refer to the following website. You can play the demo scene with the following steps. And standard features such as history stacking and click prevention during transitions.Well-separated library with no extra functions (ex.Separated workflow with animators for complex screen transition animations.Manage screen lifecycle and memory from load to destroy.You can create pages, modals, tabs and their transitions easily and flexibly.How to make each Screen with Scene instead of Prefab.Use loaded Prefab instances when loading screens.Get information about playing animation information.Close the active modal when the backdrop is clicked.Use Addressable Asset System for the loading. ![]()
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